7#include <aws/ec2/EC2_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSStreamFwd.h>
9#include <aws/ec2/model/FleetStateCode.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
76 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
84 bool m_currentFleetStateHasBeenSet =
false;
87 bool m_previousFleetStateHasBeenSet =
false;
90 bool m_fleetIdHasBeenSet =
false;
DeleteFleetSuccessItem & WithFleetId(Aws::String &&value)
AWS_EC2_API DeleteFleetSuccessItem & operator=(const Aws::Utils::Xml::XmlNode &xmlNode)
DeleteFleetSuccessItem & WithCurrentFleetState(FleetStateCode &&value)
void SetFleetId(Aws::String &&value)
const FleetStateCode & GetPreviousFleetState() const
bool CurrentFleetStateHasBeenSet() const
const Aws::String & GetFleetId() const
bool PreviousFleetStateHasBeenSet() const
void SetPreviousFleetState(FleetStateCode &&value)
void SetCurrentFleetState(FleetStateCode &&value)
DeleteFleetSuccessItem & WithPreviousFleetState(const FleetStateCode &value)
void SetPreviousFleetState(const FleetStateCode &value)
void SetFleetId(const Aws::String &value)
DeleteFleetSuccessItem & WithCurrentFleetState(const FleetStateCode &value)
AWS_EC2_API DeleteFleetSuccessItem()
bool FleetIdHasBeenSet() const
const FleetStateCode & GetCurrentFleetState() const
DeleteFleetSuccessItem & WithPreviousFleetState(FleetStateCode &&value)
void SetCurrentFleetState(const FleetStateCode &value)
DeleteFleetSuccessItem & WithFleetId(const char *value)
AWS_EC2_API DeleteFleetSuccessItem(const Aws::Utils::Xml::XmlNode &xmlNode)
AWS_EC2_API void OutputToStream(Aws::OStream &oStream, const char *location) const
DeleteFleetSuccessItem & WithFleetId(const Aws::String &value)
AWS_EC2_API void OutputToStream(Aws::OStream &ostream, const char *location, unsigned index, const char *locationValue) const
void SetFleetId(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::basic_ostream< char, std::char_traits< char > > OStream