7#include <aws/datazone/DataZone_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
48 inline void SetAssetId(
const char* value) { m_assetIdHasBeenSet =
true; m_assetId.assign(value); }
62 inline void SetTargetName(
const char* value) { m_targetNameHasBeenSet =
true; m_targetName.assign(value); }
70 bool m_assetIdHasBeenSet =
false;
73 bool m_targetNameHasBeenSet =
false;
bool TargetNameHasBeenSet() const
const Aws::String & GetAssetId() const
AWS_DATAZONE_API AssetTargetNameMap()
AWS_DATAZONE_API Aws::Utils::Json::JsonValue Jsonize() const
AssetTargetNameMap & WithAssetId(const char *value)
void SetAssetId(const char *value)
AssetTargetNameMap & WithTargetName(Aws::String &&value)
AssetTargetNameMap & WithTargetName(const char *value)
AWS_DATAZONE_API AssetTargetNameMap(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetTargetName() const
AssetTargetNameMap & WithTargetName(const Aws::String &value)
void SetAssetId(const Aws::String &value)
AssetTargetNameMap & WithAssetId(const Aws::String &value)
AWS_DATAZONE_API AssetTargetNameMap & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetTargetName(Aws::String &&value)
void SetTargetName(const char *value)
AssetTargetNameMap & WithAssetId(Aws::String &&value)
void SetAssetId(Aws::String &&value)
void SetTargetName(const Aws::String &value)
bool AssetIdHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue