7#include <aws/connect/Connect_EXPORTS.h>
8#include <aws/connect/ConnectRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/connect/model/QueueStatus.h>
46 inline void SetInstanceId(
const char* value) { m_instanceIdHasBeenSet =
true; m_instanceId.assign(value); }
60 inline void SetQueueId(
const char* value) { m_queueIdHasBeenSet =
true; m_queueId.assign(value); }
80 bool m_instanceIdHasBeenSet =
false;
83 bool m_queueIdHasBeenSet =
false;
86 bool m_statusHasBeenSet =
false;
void SetQueueId(const Aws::String &value)
void SetInstanceId(const Aws::String &value)
UpdateQueueStatusRequest & WithStatus(QueueStatus &&value)
void SetQueueId(const char *value)
void SetQueueId(Aws::String &&value)
UpdateQueueStatusRequest & WithInstanceId(Aws::String &&value)
UpdateQueueStatusRequest & WithQueueId(const Aws::String &value)
bool InstanceIdHasBeenSet() const
UpdateQueueStatusRequest & WithInstanceId(const Aws::String &value)
UpdateQueueStatusRequest & WithQueueId(const char *value)
const Aws::String & GetQueueId() const
void SetStatus(const QueueStatus &value)
UpdateQueueStatusRequest & WithInstanceId(const char *value)
void SetInstanceId(const char *value)
UpdateQueueStatusRequest & WithQueueId(Aws::String &&value)
void SetStatus(QueueStatus &&value)
bool StatusHasBeenSet() const
AWS_CONNECT_API Aws::String SerializePayload() const override
const QueueStatus & GetStatus() const
UpdateQueueStatusRequest & WithStatus(const QueueStatus &value)
const Aws::String & GetInstanceId() const
virtual const char * GetServiceRequestName() const override
AWS_CONNECT_API UpdateQueueStatusRequest()
void SetInstanceId(Aws::String &&value)
bool QueueIdHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String