7#include <aws/connect/Connect_EXPORTS.h>
8#include <aws/connect/ConnectRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/connect/model/FlowAssociationResourceType.h>
46 inline void SetInstanceId(
const char* value) { m_instanceIdHasBeenSet =
true; m_instanceId.assign(value); }
60 inline void SetResourceId(
const char* value) { m_resourceIdHasBeenSet =
true; m_resourceId.assign(value); }
80 bool m_instanceIdHasBeenSet =
false;
83 bool m_resourceIdHasBeenSet =
false;
86 bool m_resourceTypeHasBeenSet =
false;
GetFlowAssociationRequest & WithResourceType(FlowAssociationResourceType &&value)
GetFlowAssociationRequest & WithInstanceId(const char *value)
GetFlowAssociationRequest & WithResourceId(const Aws::String &value)
void SetInstanceId(const char *value)
bool ResourceIdHasBeenSet() const
void SetInstanceId(const Aws::String &value)
const Aws::String & GetInstanceId() const
const FlowAssociationResourceType & GetResourceType() const
void SetResourceType(FlowAssociationResourceType &&value)
bool ResourceTypeHasBeenSet() const
void SetInstanceId(Aws::String &&value)
const Aws::String & GetResourceId() const
virtual const char * GetServiceRequestName() const override
void SetResourceId(Aws::String &&value)
AWS_CONNECT_API Aws::String SerializePayload() const override
void SetResourceType(const FlowAssociationResourceType &value)
void SetResourceId(const char *value)
void SetResourceId(const Aws::String &value)
GetFlowAssociationRequest & WithResourceId(const char *value)
GetFlowAssociationRequest & WithInstanceId(Aws::String &&value)
AWS_CONNECT_API GetFlowAssociationRequest()
GetFlowAssociationRequest & WithResourceId(Aws::String &&value)
GetFlowAssociationRequest & WithResourceType(const FlowAssociationResourceType &value)
GetFlowAssociationRequest & WithInstanceId(const Aws::String &value)
bool InstanceIdHasBeenSet() const
FlowAssociationResourceType
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String