7#include <aws/bedrock-agent-runtime/BedrockAgentRuntime_EXPORTS.h>
8#include <aws/bedrock-agent-runtime/model/FlowOutputContent.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/bedrock-agent-runtime/model/NodeType.h>
23namespace BedrockAgentRuntime
65 inline void SetNodeName(
const char* value) { m_nodeNameHasBeenSet =
true; m_nodeName.assign(value); }
78 inline void SetNodeType(
NodeType&& value) { m_nodeTypeHasBeenSet =
true; m_nodeType = std::move(value); }
85 bool m_contentHasBeenSet =
false;
88 bool m_nodeNameHasBeenSet =
false;
91 bool m_nodeTypeHasBeenSet =
false;
FlowOutputEvent & WithContent(FlowOutputContent &&value)
bool NodeNameHasBeenSet() const
AWS_BEDROCKAGENTRUNTIME_API FlowOutputEvent & operator=(Aws::Utils::Json::JsonView jsonValue)
FlowOutputEvent & WithNodeType(const NodeType &value)
void SetContent(const FlowOutputContent &value)
FlowOutputEvent & WithNodeName(const Aws::String &value)
AWS_BEDROCKAGENTRUNTIME_API FlowOutputEvent()
void SetNodeName(const char *value)
void SetNodeName(const Aws::String &value)
FlowOutputEvent & WithNodeName(Aws::String &&value)
AWS_BEDROCKAGENTRUNTIME_API FlowOutputEvent(Aws::Utils::Json::JsonView jsonValue)
AWS_BEDROCKAGENTRUNTIME_API Aws::Utils::Json::JsonValue Jsonize() const
void SetNodeName(Aws::String &&value)
FlowOutputEvent & WithNodeType(NodeType &&value)
const Aws::String & GetNodeName() const
FlowOutputEvent & WithNodeName(const char *value)
void SetNodeType(const NodeType &value)
void SetContent(FlowOutputContent &&value)
const FlowOutputContent & GetContent() const
FlowOutputEvent & WithContent(const FlowOutputContent &value)
bool NodeTypeHasBeenSet() const
const NodeType & GetNodeType() const
bool ContentHasBeenSet() const
void SetNodeType(NodeType &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue