7#include <aws/bedrock-agent-runtime/BedrockAgentRuntime_EXPORTS.h>
8#include <aws/bedrock-agent-runtime/model/FlowInputContent.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
22namespace BedrockAgentRuntime
65 inline void SetNodeName(
const char* value) { m_nodeNameHasBeenSet =
true; m_nodeName.assign(value); }
80 inline void SetNodeOutputName(
const char* value) { m_nodeOutputNameHasBeenSet =
true; m_nodeOutputName.assign(value); }
88 bool m_contentHasBeenSet =
false;
91 bool m_nodeNameHasBeenSet =
false;
94 bool m_nodeOutputNameHasBeenSet =
false;
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue