7#include <aws/appmesh/AppMesh_EXPORTS.h>
8#include <aws/appmesh/AppMeshRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
49 inline void SetMeshName(
const char* value) { m_meshNameHasBeenSet =
true; m_meshName.assign(value); }
67 inline void SetMeshOwner(
const char* value) { m_meshOwnerHasBeenSet =
true; m_meshOwner.assign(value); }
81 inline void SetVirtualGatewayName(
const char* value) { m_virtualGatewayNameHasBeenSet =
true; m_virtualGatewayName.assign(value); }
89 bool m_meshNameHasBeenSet =
false;
92 bool m_meshOwnerHasBeenSet =
false;
95 bool m_virtualGatewayNameHasBeenSet =
false;
DeleteVirtualGatewayRequest & WithVirtualGatewayName(const char *value)
DeleteVirtualGatewayRequest & WithVirtualGatewayName(const Aws::String &value)
void SetMeshOwner(Aws::String &&value)
AWS_APPMESH_API void AddQueryStringParameters(Aws::Http::URI &uri) const override
AWS_APPMESH_API Aws::String SerializePayload() const override
DeleteVirtualGatewayRequest & WithMeshOwner(const char *value)
DeleteVirtualGatewayRequest & WithVirtualGatewayName(Aws::String &&value)
DeleteVirtualGatewayRequest & WithMeshOwner(Aws::String &&value)
AWS_APPMESH_API DeleteVirtualGatewayRequest()
virtual const char * GetServiceRequestName() const override
void SetMeshOwner(const Aws::String &value)
void SetVirtualGatewayName(const char *value)
bool VirtualGatewayNameHasBeenSet() const
void SetMeshName(const Aws::String &value)
const Aws::String & GetMeshOwner() const
DeleteVirtualGatewayRequest & WithMeshName(const char *value)
void SetMeshName(Aws::String &&value)
void SetVirtualGatewayName(const Aws::String &value)
void SetVirtualGatewayName(Aws::String &&value)
void SetMeshName(const char *value)
const Aws::String & GetMeshName() const
DeleteVirtualGatewayRequest & WithMeshName(const Aws::String &value)
bool MeshOwnerHasBeenSet() const
const Aws::String & GetVirtualGatewayName() const
DeleteVirtualGatewayRequest & WithMeshName(Aws::String &&value)
DeleteVirtualGatewayRequest & WithMeshOwner(const Aws::String &value)
bool MeshNameHasBeenSet() const
void SetMeshOwner(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String